I am considering designing a simplistic, but add-on plug-in capable rpg that focuses on old school dungeon crawl type games. The idea being crunchy play without getting bogged down simplicity that rewards decision making and tactics with limited RNG interference. However, my personal level of mechanical interest is apparently quite high compared to the community here. The goal being to run games here to support the site means a tear down and rebuild with a new setup that fits the comfort level of folks here seems ideal.
If my goal is to run exploration and a commando style combat scenario where like in decades past, there was a player drawn map based on DM description with customizable classless character creation and a flexible magic system is there a wish list of the *community* of features to have for me to consider before I move past the brainstorming phase? The end result of my classless hack of PF1e has a bunch of experimental stuff in it that is very niche and starting over with a more flexible and generic system would be the goal.
Things like:
D20 or something else?
If something else, is the cost/reward worth me dumping the skills/feats and losing the depth of PF's core system material to move on without it in say, a d100 system here?
Replacing combat staples like BAB and AC and DR and Saves with a percentile Accuracy, Dodge and alternative damage mitigation option, is that desired?
Are folks happy with BAB, roll 20 for action chances and keeping the raw system here for KISS?
Are folks interested in a new action economy system here? Maybe an Action Point system being instituted with "Action pips" purchased via XP with a cap instead of the Round (Move+Standard+Swift/Immediate) action breakdown?
Do folks want a simpler option for magic than a "Create your own spell on the fly" system like I've created? An alternative suggestion here?
Do I want a Battlebrothers/Darkest Dungeon/Xcom type wound and recovery system here in addition to HP? Something that brings in a factor of players adapting to temporary adversity from broken limbs and needing a priest to restore the eye they lost from taking an arrow to the face? Is this site interested in such gritty play? Is that a "no way!" here?
Is there an attribute that folks just have interest in adding, or reworking that they would like to bring up? Edge for example exists in Shadowrun that can be used to fudge rolls, AP/Hero Points in PF are an example that correlates. Things like "fame" or "Honor" or "Morale" are things that exists in other systems, or houserules that have been added which could be integrated with effects that allow player decision making to create a reward/penalty for PC's within the game. Are these, or other new concepts things folks are interested in?
A new interaction of some kind that folks find interesting and would like to share for inclusion?
I am in the phase of just throwing ideas at the wall and have yet to lock in anything concrete. Decision making will be based on my above goal of game style it is made to fit running, and the basic time+Effort cost>Reward dividend assessments I need to make in terms of me processing and creating things. Some things inherently will take up an absurd amount of time and doing this on my own, may be tossed for sanity sake to be replaced with time saving alternatives as this process goes on. Shaking up the "meta" and creating new interactions to run games here to support the site is my goal. So if folks are interested in playing something new in that style and have input, this is your place to toss it my way while I am in the early dev stages. This thread will then transition into the discussion of how to hone and assess whether ideas are compatible or not.
Thanks for reading, and if you do contribute, your contribution. Even ideas that get tossed can spawn a new interaction, or new design direction and momentum shift so all are appreciated.
P.S: Thanks for staff for considering what I mentioned to Blackfox on his server regarding a sub tier for DM's to have a workshop area when he gets a chance to bring it up to you folks.
If my goal is to run exploration and a commando style combat scenario where like in decades past, there was a player drawn map based on DM description with customizable classless character creation and a flexible magic system is there a wish list of the *community* of features to have for me to consider before I move past the brainstorming phase? The end result of my classless hack of PF1e has a bunch of experimental stuff in it that is very niche and starting over with a more flexible and generic system would be the goal.
Things like:
D20 or something else?
If something else, is the cost/reward worth me dumping the skills/feats and losing the depth of PF's core system material to move on without it in say, a d100 system here?
Replacing combat staples like BAB and AC and DR and Saves with a percentile Accuracy, Dodge and alternative damage mitigation option, is that desired?
Are folks happy with BAB, roll 20 for action chances and keeping the raw system here for KISS?
Are folks interested in a new action economy system here? Maybe an Action Point system being instituted with "Action pips" purchased via XP with a cap instead of the Round (Move+Standard+Swift/Immediate) action breakdown?
Do folks want a simpler option for magic than a "Create your own spell on the fly" system like I've created? An alternative suggestion here?
Do I want a Battlebrothers/Darkest Dungeon/Xcom type wound and recovery system here in addition to HP? Something that brings in a factor of players adapting to temporary adversity from broken limbs and needing a priest to restore the eye they lost from taking an arrow to the face? Is this site interested in such gritty play? Is that a "no way!" here?
Is there an attribute that folks just have interest in adding, or reworking that they would like to bring up? Edge for example exists in Shadowrun that can be used to fudge rolls, AP/Hero Points in PF are an example that correlates. Things like "fame" or "Honor" or "Morale" are things that exists in other systems, or houserules that have been added which could be integrated with effects that allow player decision making to create a reward/penalty for PC's within the game. Are these, or other new concepts things folks are interested in?
A new interaction of some kind that folks find interesting and would like to share for inclusion?
I am in the phase of just throwing ideas at the wall and have yet to lock in anything concrete. Decision making will be based on my above goal of game style it is made to fit running, and the basic time+Effort cost>Reward dividend assessments I need to make in terms of me processing and creating things. Some things inherently will take up an absurd amount of time and doing this on my own, may be tossed for sanity sake to be replaced with time saving alternatives as this process goes on. Shaking up the "meta" and creating new interactions to run games here to support the site is my goal. So if folks are interested in playing something new in that style and have input, this is your place to toss it my way while I am in the early dev stages. This thread will then transition into the discussion of how to hone and assess whether ideas are compatible or not.
Thanks for reading, and if you do contribute, your contribution. Even ideas that get tossed can spawn a new interaction, or new design direction and momentum shift so all are appreciated.
P.S: Thanks for staff for considering what I mentioned to Blackfox on his server regarding a sub tier for DM's to have a workshop area when he gets a chance to bring it up to you folks.
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