I'm definitely not saying to use BESM as it is, but I am definitely recommending that what they already have in place gets a long look over with the mindset of how to alter it to work for your average medieval fantasy tabletop roleplayer. A d20 version of BESM already exists but it's just a port of 3.5 and it doesn't work well. The d6 version might make long-time d20 gamers leery to try it, but I'm confident it will win them over pretty quickly due to just how damn simple and crazy fast it is, Magrus.
In BESM, you don't select a race and a class and take the pre-determined things that go with said race and class. Instead, you individually select each and every ability you want your character to have. This full customization makes each character completely unique. There's no XP. Instead, characters earn points to start boosting the abilities they initially bought or to buy more new abilities. So the option to have your own character's personal talents grow in power as the game progresses is already built into it, natural19. And there is this system of taking on character flaws that make gameplay a little tougher in certain circumstances, livens up the roleplaying, and rewards you for it with more points to spend on your beneficial abilities.
In the game I played, we actually ran it without using the skills system at all and it honestly made the game even faster and more simple without even causing any real issues.
In BESM, you don't select a race and a class and take the pre-determined things that go with said race and class. Instead, you individually select each and every ability you want your character to have. This full customization makes each character completely unique. There's no XP. Instead, characters earn points to start boosting the abilities they initially bought or to buy more new abilities. So the option to have your own character's personal talents grow in power as the game progresses is already built into it, natural19. And there is this system of taking on character flaws that make gameplay a little tougher in certain circumstances, livens up the roleplaying, and rewards you for it with more points to spend on your beneficial abilities.
In the game I played, we actually ran it without using the skills system at all and it honestly made the game even faster and more simple without even causing any real issues.
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