I have a thread here with my brainstorming and a place for folks interested in a new way to play on the soon to be updated forum to throw their concepts in at this stage. The goal being to run a playtest fairly soon, before end of spring, this is a good chance while I wait for feedback to see what kind of concept would be interesting. I like a simple hook, with a clear goal tied to a backdrop, with a themed threat of some kind as a way to provide inspiration for the players to come up with a character concept with goals and motivation and skills to tackle challenges in the campaign. It's important for classless character creation, which is the basis for how things will be done with this game with the soon to be developed system that is being conceptualized in that thread linked above.
I've got some random inspiration for games that could be run and wanted to provide a quick list to see if there's user's who might want to try out a new system with one of the listed concepts. If one interests you, please let me know and which, and if you have ideas for what you'd like to be able to do, whether it be character concept or actions you intend to take in the given setting concept I'd like to hear it. If you have interest in what kind of system, the linked thread is a place for folks like you to throw your input in on what you'd like to see in a system designed specifically to be played here on the new forum. I process information with a goal in mind much faster and clearer, I imagine others do as well. This is to kickstart that engine, so let's go with concept options for campaigns.
1: Polar Hunt
This simple concept involves the struggle to survive in a harsh winter land. I am flexible here with time and races involved as the intent of my system to be is to be super flexible and easy to flip through time and space, fantasy to historical and this allows a variety of options. From the DnD Icewind Dale esque climbing through harsh wintry lands with risk of ambush by Polar Worms and Yeti to go on a quest to put down BBEG and restore peace to the lands as an option in this subset. To environmental fanatic eskimos riding polar bear marine cavalry fighting oil riggers in the arctic dodging rifle fire as oil platforms are stormed from the arctic ocean. With a race builder and customizable equipment system that allows for flavor to be players choice without sacrificing it just to be effective inherently designed to shift from short bows to semi-auto pistols easily. Players would be able to choose any race, any time, any planet and roll with this concept if this is chosen. Want to play a clutch of baby white dragons trying to survive in a harsh and uncaring world, no mercy and no prisoners? That fits here. Snowshoe wearing scientist defending an arctic research base from Xeno's? That fits here too, groups choice if this game is elected.
2: Tower Defense/ Commando Siege
A simple concept that can go either way as a dual option. I have several multi-level "Castle" or "Fort" options for a medieval scenario here. I have the option to let a party design their own dungeon map and play Dungeon Lord while I throw parties at your monstrous defenses here. I have the option to grab a map of a bank on a street corner and let the party play desperate bank robbers trying to make it out of being encircled by the fuzz before running for the border here. Banks vs Cops, throwing vikings back from your castle on the River Siene, the Gargoyle nest that is being attacked at the ancient monastery, or the fierce undead guardians of a tomb keeping adventurers from their lords remains. This can be skinned and flipped and turned and shifted through time and location as needed. This is a combat heavy and tactical, chess like concept where much of the RP comes from "Comms chatter" inside the party of in character tactical discussion.
3: Blood and Sand
The party takes on the roles of those inside of a Ludus as the Lanista or the Gladiator. Fight in the Arena with deadly traps to catch the unwary. Negotiate the perils of a ruthless political system that threaten a dagger in the night. Rise up and throw off the shackles as a gladiator slave and fight the Legions of Rome as Spartacus once did. Want to be the create your own monster gladiator squad that is forced to work together to survive fighting to entertain a clan of Fire Giants? Dragon duels for influence in the complex power struggles of those who live for millenia? Play option here, in case you were sensing a flexible theme here.
4: Dungeon crawl
What the system is geared for here. Players map based on description and fight their way through a dungeon. Hard nosed, rogue like one way out: The end of the dungeon. For those who ever played Eye of the Beholder back in the day, this concept starts similarly. Cut off from the way you entered, the party survives with wit and working together, trust and toughness. I can run my classic "Descent into Toreurkral" which is wading through an army of ancient undead extinct dwarves. I can run a fight the wererats living under the capital sewer purge. I can run a Battlestar esque pilot your transport full of specialists and marines to take down the alien or Cylon setup here. There's options to be had, but the one way in until the end and teamwork to survive is the goal here in a harsh and unexplored, player mapped dungeon.
5: Monster Breeder
In the fringes of the Badlands lies a massive expanse of plains where there are strange and unusual creatures forged via ancient magic which run free. The brave catch and tame these creatures, cross breeding them and selling them across the oceans to the East. This game would be a bit of a GeneForge and merchant fleet action. Use the race builder to design things that have a purpose you can market and then ship them across the deadly seas in order to be sold and hope to make a profit. I never got on the pokemon train, but this is probably as close as I will run to something like it. Design, breed, sell and transport fantastical creatures as you play with a race builder, a boat and the world monster slave market.
All righty, whew
I tried to keep each concise, so if there's interest, please let me know. If you have input on my game system towards these games hit the thread linked above. If you have become inspired and want to flesh out an idea to offer, I can process that and consider how to implement what you want to do as I consider how I want to build my system. All good info at this stage for me. If there is interest, please feel free to let me know.
Thanks for your time.
I've got some random inspiration for games that could be run and wanted to provide a quick list to see if there's user's who might want to try out a new system with one of the listed concepts. If one interests you, please let me know and which, and if you have ideas for what you'd like to be able to do, whether it be character concept or actions you intend to take in the given setting concept I'd like to hear it. If you have interest in what kind of system, the linked thread is a place for folks like you to throw your input in on what you'd like to see in a system designed specifically to be played here on the new forum. I process information with a goal in mind much faster and clearer, I imagine others do as well. This is to kickstart that engine, so let's go with concept options for campaigns.
1: Polar Hunt
This simple concept involves the struggle to survive in a harsh winter land. I am flexible here with time and races involved as the intent of my system to be is to be super flexible and easy to flip through time and space, fantasy to historical and this allows a variety of options. From the DnD Icewind Dale esque climbing through harsh wintry lands with risk of ambush by Polar Worms and Yeti to go on a quest to put down BBEG and restore peace to the lands as an option in this subset. To environmental fanatic eskimos riding polar bear marine cavalry fighting oil riggers in the arctic dodging rifle fire as oil platforms are stormed from the arctic ocean. With a race builder and customizable equipment system that allows for flavor to be players choice without sacrificing it just to be effective inherently designed to shift from short bows to semi-auto pistols easily. Players would be able to choose any race, any time, any planet and roll with this concept if this is chosen. Want to play a clutch of baby white dragons trying to survive in a harsh and uncaring world, no mercy and no prisoners? That fits here. Snowshoe wearing scientist defending an arctic research base from Xeno's? That fits here too, groups choice if this game is elected.
2: Tower Defense/ Commando Siege
A simple concept that can go either way as a dual option. I have several multi-level "Castle" or "Fort" options for a medieval scenario here. I have the option to let a party design their own dungeon map and play Dungeon Lord while I throw parties at your monstrous defenses here. I have the option to grab a map of a bank on a street corner and let the party play desperate bank robbers trying to make it out of being encircled by the fuzz before running for the border here. Banks vs Cops, throwing vikings back from your castle on the River Siene, the Gargoyle nest that is being attacked at the ancient monastery, or the fierce undead guardians of a tomb keeping adventurers from their lords remains. This can be skinned and flipped and turned and shifted through time and location as needed. This is a combat heavy and tactical, chess like concept where much of the RP comes from "Comms chatter" inside the party of in character tactical discussion.
3: Blood and Sand
The party takes on the roles of those inside of a Ludus as the Lanista or the Gladiator. Fight in the Arena with deadly traps to catch the unwary. Negotiate the perils of a ruthless political system that threaten a dagger in the night. Rise up and throw off the shackles as a gladiator slave and fight the Legions of Rome as Spartacus once did. Want to be the create your own monster gladiator squad that is forced to work together to survive fighting to entertain a clan of Fire Giants? Dragon duels for influence in the complex power struggles of those who live for millenia? Play option here, in case you were sensing a flexible theme here.
4: Dungeon crawl
What the system is geared for here. Players map based on description and fight their way through a dungeon. Hard nosed, rogue like one way out: The end of the dungeon. For those who ever played Eye of the Beholder back in the day, this concept starts similarly. Cut off from the way you entered, the party survives with wit and working together, trust and toughness. I can run my classic "Descent into Toreurkral" which is wading through an army of ancient undead extinct dwarves. I can run a fight the wererats living under the capital sewer purge. I can run a Battlestar esque pilot your transport full of specialists and marines to take down the alien or Cylon setup here. There's options to be had, but the one way in until the end and teamwork to survive is the goal here in a harsh and unexplored, player mapped dungeon.
5: Monster Breeder
In the fringes of the Badlands lies a massive expanse of plains where there are strange and unusual creatures forged via ancient magic which run free. The brave catch and tame these creatures, cross breeding them and selling them across the oceans to the East. This game would be a bit of a GeneForge and merchant fleet action. Use the race builder to design things that have a purpose you can market and then ship them across the deadly seas in order to be sold and hope to make a profit. I never got on the pokemon train, but this is probably as close as I will run to something like it. Design, breed, sell and transport fantastical creatures as you play with a race builder, a boat and the world monster slave market.
All righty, whew
I tried to keep each concise, so if there's interest, please let me know. If you have input on my game system towards these games hit the thread linked above. If you have become inspired and want to flesh out an idea to offer, I can process that and consider how to implement what you want to do as I consider how I want to build my system. All good info at this stage for me. If there is interest, please feel free to let me know.
Thanks for your time.
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