A nice guide with roll tables came to my hands, for a 1-10lvl campaign of seafaring.
It has tables for mid sea events, like:
weather
passing ships
islands
on ship events
sea battles
etc...
If people show interest, it will only take a week max to
"solidify" each event so i ll be ready for everything.
PS: Regarding the Dark Ages game, i tried hard, but any time i tried to flesh out an event or npc,
i went increasingly angry. I consider myself a man of science and freedom of speech, and even
thinking of having to bestow those Dark ideas and that kind of immoral authoritarianism on
people makes me physically sick.
So...
you are on a ship bound to travel for months/years on unexplored seas.
(the specifics not yet to be disclosed)
You may be part of the crew or travelers.
Expect water, ship, ship to ship and some land combat.
It will be 5e, only races that don't have flying or swimming speed.
No homebrew material.
It is made for 1-10lvl, but i can throw a couple of 1shot campaigns i have to bump it up to 14-15.
Interested?
It has tables for mid sea events, like:
weather
passing ships
islands
on ship events
sea battles
etc...
If people show interest, it will only take a week max to
"solidify" each event so i ll be ready for everything.
PS: Regarding the Dark Ages game, i tried hard, but any time i tried to flesh out an event or npc,
i went increasingly angry. I consider myself a man of science and freedom of speech, and even
thinking of having to bestow those Dark ideas and that kind of immoral authoritarianism on
people makes me physically sick.
So...
you are on a ship bound to travel for months/years on unexplored seas.
(the specifics not yet to be disclosed)
You may be part of the crew or travelers.
Expect water, ship, ship to ship and some land combat.
It will be 5e, only races that don't have flying or swimming speed.
No homebrew material.
It is made for 1-10lvl, but i can throw a couple of 1shot campaigns i have to bump it up to 14-15.
Interested?
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