How does one, without making them feel criticized or attacked, tell their DM that they aren’t being as narrative based as I would like? Like maybe there are tools or something that could make creating a good story on top of the cool traps and fights he puts together I could get him, so that it does not look like I’m unhappy? Thank you in advance everyone.
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Originally posted by Diannemariz18 View PostHow does one, without making them feel criticized or attacked, tell their DM that they aren’t being as narrative based as I would like? Like maybe there are tools or something that could make creating a good story on top of the cool traps and fights he puts together I could get him, so that it does not look like I’m unhappy? Thank you in advance everyone.
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We starting in person but moved to roll20 because of Covid concerns. However we are a tight bunch where our familys will hang out without us sometimes. That's also why I am trying to be careful.
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You could start out by asking your DM how they feel the game is going, whether or not they are having a good time, and if there's anything in particular that you can do to make the experience better. After they've answered your questions, they'll probably ask you the same ones back, and that will be the time to tell them that their game is good and you would just like the narrative levels raised a bit. If they do not ask the questions back, you can just ask if they mind if you share your thoughts as a player.
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Though I'm about five months too late to this one, I'll just say this: as usual, Drew's advice is darn good and well worth following.
Pollie, lvl 1 gnome monk - Supers
Vothe, level 3 human druid - Whitecliff Watch
Unt'chuck, level 3 half-orc bloodrager - CotCR
Kyle, level 3 human barbarian - TotYP
Yuenni, level 6 human cleric - Lore and Lies
Symund, level 6 human ranger - CoS
Illimistra, level 7 drow monk - ToD
Gnool Ur'dool, level 5/2 half-hobgoblin bowman - Arcanis
Joyya, level 9 dwarf warpriest - RotR
Brüna, level 10 dwarven fighter - Moonsea Legends
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