I'm in the middle of working to update some of the non-core 3.5 classes so they match the power levels of some of the later classes and the Pathfinder core classes. My goal is to use them for a campaign I'm building. Obviously there are classes that need minimal change to them, such as stuff from the PHBII and Tome of Battle, but some classes from the older supplements have one or two decent abilities, but the rest is just painful. Some classes such as the samurai could even potentially have their job done better with a fighter. Not to mention hexblades are pointed and laughed at by duskblades on a regular basis.
But to the point, I'll post my modifications to some of the classes on this thread, and I'm hoping the TTW community will provide me with feedbacks, opinions and suggestions. Feel free to suggest the next classes to be updated, too.
To start things off, here are two classes I've made changes to:
Favored Soul
Hexblade, and here is a blog to discuss the hexblade in depth.
Spellthief
Swashbuckler
Samurai
I've removed the attachment and updated the google links, they should work perfectly now. The attachments are not good for me since it's a bother for me to update them.
But to the point, I'll post my modifications to some of the classes on this thread, and I'm hoping the TTW community will provide me with feedbacks, opinions and suggestions. Feel free to suggest the next classes to be updated, too.
To start things off, here are two classes I've made changes to:
Favored Soul
I've based the favored soul's key ability to match the Pathfinder sorcerer's, and possibly even more powerful. The reason is to compete with the cleric's ability of having two domains plus turning which can heal people. I wanted some of the favored soul's powers to focus on their favored weapons, which means i should think about comparing the favored soul to the paladin. But then again i thought the favored soul gets to cast spells, so I haven't thought into that too much. I'm partially tempted to get rid of the favored soul's MAD flaw, but instead i just made the favored soul's powers benefit more from having a high Cha score, so people can benefit from that 19 they had to invest just to cast the spells and not much else. Still a work in progress (well I guess they all are), since i need to do an entry for all the Pathfinder gods. Some gods are rather scarce on info, such as Erastil that i've filled out for a sample (I picked it coz it was he first one on the list).
the hexblade is boosted up quite a lot, mainly to make this a feasible alternative to the duskblade but without treading on the duskblade's territory. I've compared the new Hexblade with the new Paladin and Ranger, and this is what I came up with. They get their key abilities earlier or can be used more often, and i added UMD to the class skill list, which I'm not sure was appropriate. While the hexblade might be lacking in terms of damage dealing capability (when compared to the duskblade), they should have enough tools in their arsenal to make his enemies face great odds whatever they attempt to do, which is sometimes what a good tank is all about.
Aside for that, I have expanded the hexblade's list of available bonus feats. I've also added a boost to how hex feats will work and created some custom hex feats. One ability I'm quite proud to have invented however, is the Gambler's Fallacy ability. Is the evil rogue trying to tumble you but failed? it'll now have to keep trying until it succeeds. Yeah good luck there with the Curse of Ignorace on you.
Aside for that, I have expanded the hexblade's list of available bonus feats. I've also added a boost to how hex feats will work and created some custom hex feats. One ability I'm quite proud to have invented however, is the Gambler's Fallacy ability. Is the evil rogue trying to tumble you but failed? it'll now have to keep trying until it succeeds. Yeah good luck there with the Curse of Ignorace on you.
The spellthief is a great class, but I've never heard of anyone using it. Probably because they'd pale in comparison in a fight against anyone but the caster, and casters are proud folks, always hanging out at the back behind a wall of magic or flesh. I've tried to help it along somewhat by giving it something extra with talents similar to how the rogue's have talents, and also the ability to steal spells with dispel magic to get past an annoying wall of force or a pesky summoned monster, not to mention a few tweaks to its old abilities. I've resisted the temptation to give this class something against psionics as well, partly so that Psithief feat would still have business, but mostly because any campaign that's gonna implement a lot of psionics and have a player who wanna play a spellthief would probably have something worked out with the DM anyway.
This class is popular for dipping but horrendous for anything else, it now has some chancey abilities. It can deal criticals a lot more often, it has synergy with Complete Scoundrel's luck feats, and at high levels it can better use critical feats for save or suck effects. It also has a no save debuff which you might notice is similar to the knight's challange. One of the players in my WLD game is currently taking levels in this class, so hopefully I'll see if letting the high crit chance on one target at a time thing is justifiable for giving it some nice attacks.
There is two versions here. The idea is to make the samurai into a ToB martial class, but for those that want to use these homebrews but don't want to include ToB, I have an alternative that lets the samurai gain a free magic armor that levels up with her, like the soulknife or the kensai. Don't worry, if I ever update the soulknife class, their soul blade will gain a similar progression. For the ToB version, it's similar to warblade, but the school you can use are more restricted in exchange for more maneuvers. Both version also have a ki ability tree which is spendable points that you can use to power attacks. You might notice the ToB disciplines that works best with TWF isn't on the list available to the samurai, that's because flavour wise they are more suited as Ronin disciplines. Yes, the ronin PrC will also get a work over.
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