Ancestral Callers:
The Ancestral Callers are a group of barbarian mystics who channel the spirits of their ancestors in to themselves to perform deeds of great powers. They are often the war leaders of their tribes. They are widely known and feared for their battle prowess as well as their abilities of foresight.
The Callers as they are known hail from various barbarian tribes. They are bloodthirsty and vicious in battle, caring little for anything other than glory. They live for the fight, and to further themselves in to the legends of their people. They believe that they are blessed and thus are extremely reckless and dangerous warriors.
Barbarians are most commonly known to take this class, but any who have barbarian blood and a willingness to turn themselves over to the bloodthirsty spirits of their ancestors for the greater glory may take this class.
Requirements:
BAB +5
Ability to Rage 2/day
Power Attack, Cleave
Knowledge: History 4 ranks
Weapons and Armor: All simple and martial weapons, Medium and light armor, all shields except tower shields
HD: D12
Skills points: 4+ Int modifiers
Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge: History, Listen, Ride, Survival, Spot
Level - Base Attack Bonus - Fort Save - Ref Save - Will Save
1____________+1________________+2_________+0______ ___+0
2____________+2________________+3_________+0______ ___+0
3____________+3________________+4_________+1______ ___+1
4____________+4________________+4_________+1______ ___+1
5____________+5________________+4_________+1______ ___+1
6____________+6/+1_____________+5_________+2_________+2
7____________+7/+2_____________+5_________+2_________+2
8____________+8/+3_____________+6_________+2_________+2
9____________+9/+4_____________+6_________+3_________+3
10___________+10/+5____________+7_________+3_________+3
Special Abilities:
1st….. Augury (as the Cleric spell)
2nd…. Agility of the Elders
3rd…. Deathwatch (as the Cleric Spell)
4th…. Strength of the Elders
5th…. Status (as the Cleric spell)
6th…. Endurance of the Elders
7th…. Speak with Dead (as the Cleric spell)
8th…. Speed of the Spirits
9th…. Divination (as the Cleric Spell)
10th…Elder strike
Augury: This ability is the same as the Cleric spell. The caller asks his ancestral spirits a question about some action that he wishes to take and they grace him with an answer. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Agility of the Elders: Once per day for 1 minute per PrC level, the character may call upon the agility of his ancestral spirits. He will gain an additional +2 to his dexterity score during this time.
Deathwatch: This ability functions in all ways as the Cleric spell. The ancestral spirits of the caller grace him with the knowledge of his adversary’s health and status. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Strength of the Elders: Once per day for 1 minute per PrC level, the character may call upon the strength of his ancestral spirits. He will gain an additional +2 to his strength score during this time.
Status: This ability functions in all ways as the Cleric spell. The ancestral spirits of the caller impart to him the knowledge of his companion’s health and status. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Endurance of the Elders: Once per day for 1 minute per PrC level, the character may call upon the endurance of his ancestral spirits. He will gain an additional +2 to his constitution score during this time.
Speak with Dead: This ability functions in all ways as the Cleric spell. The caller’s ancestral spirits consult with the spirits of the dead to answer the questions of the caller. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Speed of the Spirits: The ancestral spirits bless the caller with the ability to move extremely fast. This ability is in all respects the same as a haste spell. This ability is usable once per day at the characters PrC level.
Divination: This ability functions in all ways as the Cleric spell. The ancestral spirits of the caller will look in to the future and past to answer questions posed to them by the caller. This ability is usable once per day at the characters PrC level or caster level whichever is higher.
Elder Strike: The Ancestral spirits grant the caller the ability to call forth all of theirs, as well as his anger, hatred, and rage in one concentrated burst. This ability functions as the paladins smite ability, except that it can be used against anyone or anything. It can be used once per day.
The Ancestral Callers are a group of barbarian mystics who channel the spirits of their ancestors in to themselves to perform deeds of great powers. They are often the war leaders of their tribes. They are widely known and feared for their battle prowess as well as their abilities of foresight.
The Callers as they are known hail from various barbarian tribes. They are bloodthirsty and vicious in battle, caring little for anything other than glory. They live for the fight, and to further themselves in to the legends of their people. They believe that they are blessed and thus are extremely reckless and dangerous warriors.
Barbarians are most commonly known to take this class, but any who have barbarian blood and a willingness to turn themselves over to the bloodthirsty spirits of their ancestors for the greater glory may take this class.
Requirements:
BAB +5
Ability to Rage 2/day
Power Attack, Cleave
Knowledge: History 4 ranks
Weapons and Armor: All simple and martial weapons, Medium and light armor, all shields except tower shields
HD: D12
Skills points: 4+ Int modifiers
Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge: History, Listen, Ride, Survival, Spot
Level - Base Attack Bonus - Fort Save - Ref Save - Will Save
1____________+1________________+2_________+0______ ___+0
2____________+2________________+3_________+0______ ___+0
3____________+3________________+4_________+1______ ___+1
4____________+4________________+4_________+1______ ___+1
5____________+5________________+4_________+1______ ___+1
6____________+6/+1_____________+5_________+2_________+2
7____________+7/+2_____________+5_________+2_________+2
8____________+8/+3_____________+6_________+2_________+2
9____________+9/+4_____________+6_________+3_________+3
10___________+10/+5____________+7_________+3_________+3
Special Abilities:
1st….. Augury (as the Cleric spell)
2nd…. Agility of the Elders
3rd…. Deathwatch (as the Cleric Spell)
4th…. Strength of the Elders
5th…. Status (as the Cleric spell)
6th…. Endurance of the Elders
7th…. Speak with Dead (as the Cleric spell)
8th…. Speed of the Spirits
9th…. Divination (as the Cleric Spell)
10th…Elder strike
Augury: This ability is the same as the Cleric spell. The caller asks his ancestral spirits a question about some action that he wishes to take and they grace him with an answer. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Agility of the Elders: Once per day for 1 minute per PrC level, the character may call upon the agility of his ancestral spirits. He will gain an additional +2 to his dexterity score during this time.
Deathwatch: This ability functions in all ways as the Cleric spell. The ancestral spirits of the caller grace him with the knowledge of his adversary’s health and status. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Strength of the Elders: Once per day for 1 minute per PrC level, the character may call upon the strength of his ancestral spirits. He will gain an additional +2 to his strength score during this time.
Status: This ability functions in all ways as the Cleric spell. The ancestral spirits of the caller impart to him the knowledge of his companion’s health and status. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Endurance of the Elders: Once per day for 1 minute per PrC level, the character may call upon the endurance of his ancestral spirits. He will gain an additional +2 to his constitution score during this time.
Speak with Dead: This ability functions in all ways as the Cleric spell. The caller’s ancestral spirits consult with the spirits of the dead to answer the questions of the caller. This ability is usable once per day per point of Wisdom bonus (minimum 1) and is used at the characters PrC level or caster level whichever is higher.
Speed of the Spirits: The ancestral spirits bless the caller with the ability to move extremely fast. This ability is in all respects the same as a haste spell. This ability is usable once per day at the characters PrC level.
Divination: This ability functions in all ways as the Cleric spell. The ancestral spirits of the caller will look in to the future and past to answer questions posed to them by the caller. This ability is usable once per day at the characters PrC level or caster level whichever is higher.
Elder Strike: The Ancestral spirits grant the caller the ability to call forth all of theirs, as well as his anger, hatred, and rage in one concentrated burst. This ability functions as the paladins smite ability, except that it can be used against anyone or anything. It can be used once per day.
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