The Crescent Knight is a fighter who specializes in "crescent-shaped" weapons rather than the standard sword or axe fighter.
(Changed to Prestige Class)
Requirements:
Feats: Weapon Focus (crescent weapon*), Weapon Specialization (crescent weapon*)
Base Attack Bonus: +6
Special: Must have been inducted into the Order of the Crescent Moon by another member.
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BAB: As Fighter
Saves: Good Fortitude (As Fighter), Poor Reflex (As Fighter), Good Willpower (As Cleric)
Weapon/Armor proficiencies: Crescent Knights gain no additional Weapon/Armor Proficiencies.
Skills: 2+Int Modifier (Class Skills are the same as a Fighter)
1st level: Crescent Mastery +1
2nd level: Bonus Feat
3rd level: Improved Trip
4th level: Bonus Feat
5th level: Crescent Mastery +2
Crescent Mastery: At 1st level, a Crescent Knight gains a +1 circumstance bonus on attack and damage rolls when using a weapon classified as a "crescent" weapon. This bonus increases to +2 at 5th level.
Improved Trip: A Crescent Knight of at least 3rd level is treated as having the Improved Trip feat when wielding a Crescent weapon, even if they do not meet the requirements for it.
* - A "Crescent" weapon is any weapon that has a noticeable curve in the blade, or is designed to assist with tripping attacks. This includes, but is not limited to the following weapons: Scythes, Sickles, Kukris, Ranseurs, Scimitars, and Guisarmes.
(Changed to Prestige Class)
Requirements:
Feats: Weapon Focus (crescent weapon*), Weapon Specialization (crescent weapon*)
Base Attack Bonus: +6
Special: Must have been inducted into the Order of the Crescent Moon by another member.
~~~~
BAB: As Fighter
Saves: Good Fortitude (As Fighter), Poor Reflex (As Fighter), Good Willpower (As Cleric)
Weapon/Armor proficiencies: Crescent Knights gain no additional Weapon/Armor Proficiencies.
Skills: 2+Int Modifier (Class Skills are the same as a Fighter)
1st level: Crescent Mastery +1
2nd level: Bonus Feat
3rd level: Improved Trip
4th level: Bonus Feat
5th level: Crescent Mastery +2
Crescent Mastery: At 1st level, a Crescent Knight gains a +1 circumstance bonus on attack and damage rolls when using a weapon classified as a "crescent" weapon. This bonus increases to +2 at 5th level.
Improved Trip: A Crescent Knight of at least 3rd level is treated as having the Improved Trip feat when wielding a Crescent weapon, even if they do not meet the requirements for it.
* - A "Crescent" weapon is any weapon that has a noticeable curve in the blade, or is designed to assist with tripping attacks. This includes, but is not limited to the following weapons: Scythes, Sickles, Kukris, Ranseurs, Scimitars, and Guisarmes.
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