Announcement

Collapse
No announcement yet.

Exalted Modern

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Exalted Modern

    It's the aim of this thread to detail my attempts to create a supplement for Exalted that takes it from the Second Age of man to a modern setting. Large parts of this work are adapted or outright borrowed from Exalted 2nd Edition, Old World of Darkness (revised) or New World of Darkness material (all copyright White Wolf). It is my intention that a player of Exalted (2e) should be able to use this material in addition to the core rulebook to play an Exalted character in the modern setting. Therefore, I will not be posting enough information that someone seeing this could play the game without purchasing at least the Core Rulebook, which I will occasionally cite.

    The basic story behind the conversion to modern times is here, told somewhat inelegantly.

    -----------------------------------------------------------------------
    The Story
    -----------------------------------------------------------------------

    You know the flood story, I assume? Noah and the boat, animals two by two and all that? It's true. In the first and second age, the world was flat. Outside of the world was the Wyld, above it was Heaven and below it was the Underworld. In the chaos and destruction and great calamity that followed on the heels of the Scarlet Empress' disappearance (and subsequent return), the return of the solars, the rise of the deathlords, etc., etc., and so forth the conflict was so great that the suffering finally caused the greatest of the gods to step forth and do something about it.

    The Unconquered Sun, Luna, the Five Maidens, Gaia. Gaia, the last remaining primordial, was called upon to swallow the realm her dead brethren inhabited. She did so, locking the underworld within her being and twisting to contain it. In the cataclism that caused, the great elemental powers at the corners of creation were torn loose and the armies of the wyld came rushing in. The entire world was engulfed in an elemental torrent.

    Foreseeing this, one lone Sidereal exalt and a small contingent of humans gathered together what they could of the world. Animals, two by two. They locked themselves in a massive mountain-top manse, protected and hidden by the most powerful of magics in creation. The Unconquered Sun, Luna, and the Maidens forced the Wyld back beyond the heavens, breaking apart the heavenly city of Yu-Shan with their efforts. Each took up a station, standing guard over the remains of what they had once ruled. To protect themselves, they followed Gaia's example and made themselves into what humans now call planets. The remains of Yu-Shan now lie between what remains of Mars, the Maiden of Battles, and Jupiter, the Maiden of Secrets.

    When the floods subsided, forty days and forty nights later, the Sidereal had discovered that a Lunar exalt had hidden among the animals they rescued. Prince of Doves was sent out to see if it was safe to leave their mountain fortress. When he returned, he carried the branch of an olive tree as proof that the waters had gone down. They left the mountain and called it Ararat, the place of new beginnings.

    The man, Jesus, was a Lunar and the Tribe of Israel is his Thousand Streams River experiment. He was the same Lunar that was with them in the beginning, and he was called Prince of Peace in those times. He occasionally fathered half-caste children that lived to be 950 years old, 700+ years old, etc. He sometimes took their shapes temporarily through a shapeshifting Knack and delivered prophecies to nudge the society along. About 2000 years ago the Lunar was getting towards the end of his long life and wanted to leave the most powerful message he could with his adopted tribe. And so he became a martyr. Unfortunately, his message was misinterpreted and Christianity was born. He hasn't reincarnated because Luna has been lying dormant all these millenia.

    His return has been prophesied as the coming of The Antichrist and, as all Lunars do, he will bear the mark of the beast.

    The Sidereal, whom this story has not forgotten, stole peaches of immortality and celestial wine before he locked himself away and has been keeping himself alive this whole time. So what has this Sidereal been doing? Well, seeing as how he's now around 5,500 years old he's had a lot of time on his hands to figure out exactly what happened when the excrement impacted the rotating mechanism. With the time he's had he managed to find a way to pull down Exalted soul shards which have, for lack of a god to assign them a body, been kinda floating around in the ether.

    Gaia, whose body forms the world is, in fact, slowly dying as her fellow primordial, Autochthon, had done before her. Her ambient essence has reduced to a trickle. The return of essence users may slowly start to change and revive things and reawaken her.

    -----------------------------------------------------------------------
    Character Creation
    -----------------------------------------------------------------------

    The bulk of the changes use the Old World of Darkness (revised) as a jumping off point. Many changes have a negative impact on the ability of Exalts in general (though this guide is specifically crafted for creating Solar Exalted characters). This is so that the world is still an intimidating place for a new Solar. As time goes on, the intention is that much of these restrictions would be changed or lifted. Rules to create Lunar Exalted will follow.

    Attributes: 7/5/3
    Abilities: 22, at least 10 must be caste or favored, none higher than 3
    without BP*
    Virtues: 5, none higher than 3 without BP
    Backgrounds: 7, none higher than 3 without BP
    Willpower: Highest + lowest Virtue, cannot be higher than 7 at starting
    Charms: 10, at least 5 must be from Caste or Favored Abilities
    Essence: 2, may not be higher than 3 at starting.
    BP: 15
    Merits and Flaws**: max of 10 points each, must be approved.

    * Bonus points
    ** Merits and Flaws from the 1st edition Players Guide shall be used, with the addition of custom Merits and Flaws as approved.

    -----------------------------------------------------------------------
    Run Rules
    -----------------------------------------------------------------------

    The Wyld is what's past the solar system, past the range of the solar winds. Voyager 1 and 2 passed this barrier not long ago. They have not been heard from since. Pluto and its moon are occasionally in the bordermarches.

    During meteor showers and other astronomical events, wyld effects can occur randomly. Astrology was, at one time, a valid profession. Since the cataclysm only astrology relying solely on planetary alignment and including solar and lunar influence are accurate. All other astrological practices are fraught with error and vague predictions.

    All static values now round down, regardless.

    Add 1 WP to the cost of all charms at Essence 3+ that do not currently have that listed in the activation cost.

    Essence replenishes at the rate of 4 motes per hour when meditating or sleeping and 2 motes per hour when active.

    Essence pools are now calculated:
    Personal pool: Essence + Willpower + Highest Virtue
    Peripheral pool: Essence x 6 + Willpower x 2 + Highest Virtue

    #2
    -----------------------------------------------------------------------
    Ability Rules
    -----------------------------------------------------------------------

    Sorcery and Necromancy are not currently available. Thaumaturgy is still available.

    Three Favored Abilities.

    There is now Craft: Metal which covers modern technological devices and design principles.

    Sail is now Drive and is used for piloting craft that can transport more than two people.

    Ride is used to ride animals and to pilot smaller craft.

    Archery is used to fire projectiles that do not rely on the strength of the user to determine damage. This includes guns, bows, ballistae and crossbows.

    Bureaucracy is now Politics.

    -----------------------------------------------------------------------
    Background Rules
    -----------------------------------------------------------------------

    There are no known manses except the one that survived the cataclysm. There are demesnes but none higher than level 3. Desmesnes are more obvious. Stonehenge, for example, was at one time capped a desmesne, but it's since been too badly damaged to be functional. Should such information be sought out, it's entirely possible that the characters could discover manses that are still intact.

    You may not start with Artifacts that are not given to you without special permission. I don't see artifacts degrading, so much as being lost to time, broken or dismantled. Raw magical materials would not be available due to a lessening or lack of contributing factors such as ambient essence, terrestrial Wyld zones or a Celestial Bureaucracy to kill off gods and turn them into starmetal. All meteorites dating from after the flood either originate from the outer reaches of space (a.k.a. the Wyld) or are pieces of Yu-Shan knocked out of the asteroid belt and fallen to earth. Artifacts made of jade or jade alloy would have lost their luster, so to speak, when the Elemental Dragons and Gaia went dormant. Jade still bears metaphysical significance but nowhere near what it once had. If the essence flow of creation could be restored somewhat, orichalcum and jade might still naturally occur. Soulsteel and moonsilver would have to be forged (somehow), and starmetal would be unheard of.

    This is the new list of backgrounds

    Allies - Aides and friends who help in tasks
    As in Exalted 2e

    Backing - Standing and rank in an organization of power
    * Your character is a lower officer or minor functionary
    ** Your character is a mid-level officer, the head of a small department or some similarly intermediate position.
    *** Your character is moderately powerful and has many people working under her
    **** Your character is extremely powerful and typically is only one or two rungs down from the people in charge of her organization.
    ***** Your character is one of the leaders of her organization, a general or admiral, a CEO, a cardinal or bishop, etc.
    (Modified background, borrowed from Vampire: The Masquerade, revised)

    Contacts - The number of information sources the character possesses
    As in Exalted 2e

    Cult - Mortals who worship you
    As in Exalted 2e

    Familiar - An animal companion
    As in Exalted 2e

    Followers - Mortals who look to you for leadership
    As in Exalted 2e

    Mentor - A mortal advisor or instructor
    As in Exalted 2e

    Reputation - Your social standing
    As in Exalted: the Dragon Blooded 2e

    Resources - Wealth, belongings and monthly income
    * Small savings: a small apartment and maybe a motorcycle. If liquidated, you would have about $1,000 in cash. Allowance of $500 a month
    ** Middle class: an apartment or condominium. If liquidated, you would have at least $8,000 in cash. Allowance of $1200 a month
    *** Large savings: a homeowner or someone with some equity. If liquidated, you would have at least $50,000 in cash. Allowance of $3000 a month
    **** Well-off: a member of the upper class. You own a very large house, or perhaps a dilapidated mansion. If liquidated, you would have at least $500,000 in cash. Allowance of $9000 a month
    ***** Ridiculously affluent: a multimillionaire. Your home is limited by little save your imagination. If liquidated, your would have at least $5 million in cash. Allowance of $30,000 a month
    (Modified background, borrowed from Vampire: The Masquerade, revised)

    Retainers - Followers, guards and servants
    As in Exalted 2e

    -----------------------------------------------------------------------
    Bonus Point Costs
    -----------------------------------------------------------------------

    Attribute - 4 bp per dot
    Ability - 2 bp or 1 bp per dot for favored
    Charm - 7 bp or 5 bp per dot for favored
    Background - 1 bp or 2 bp per dot above 3
    Virtue - 3 bp per dot
    Willpower - 2 bp per dot
    Specialty - 1 bp per dot
    Intimacies - 3 bp to increase starting Intimacies to WP + Compassion
    Essence - 9 bp

    -----------------------------------------------------------------------
    Experience Point Costs
    -----------------------------------------------------------------------

    New Ability - 3 xp
    Charm - 12 xp or 10 xp for favored
    Attribute - current rating x 4
    Ability - current rating x 2 (-1 if favored)
    Virtue - current rating x 3
    Willpower - current rating x 2
    Essence - current rating x 9
    Specialty - 3 xp

    -----------------------------------------------------------------------
    Lunars
    -----------------------------------------------------------------------

    The character creation rules included previously are intended for Solar Exalts. Use the changes to the previous rules below when creating a Lunar character. All other rules stated in the Run Rules still apply:

    Add 1 WP to the cost of all charms at Essence 3+ that do not currently have that listed in the activation cost.
    Changing her form, while a birthright, is more difficult for a Lunar in modern times. In addition to the above, add a cost to the activation of Knacks or Charms that list a shapeshifting description in their text. The cost is (the minimum Attribute requirement of the Knack/Charm - the PC's [Stamina]) to a minimum of 1 in dice of unsoakable bashing damage. This excludes shapeshifting to a Lunar's true forms (spirit shape, human form and war form). As with other things, this cost is likely to reduce in time with practice/the activity of Essence users in the world.

    Essence replenishes at the rate of 4 motes per hour when meditating or sleeping and 2 motes per hour when active.
    The Lunars' connection with Gaia lives on though their patron does not hear their calls. Increase the rate to 6 motes per hour if meditating or sleeping in a true form or 4 motes if active in a true form in a wilderness area.

    Essence pools are now calculated:
    Personal pool: Essence + Willpower + Highest Virtue
    Peripheral pool: Essence x 6 + Willpower x 2 + Highest Virtue
    Change the above calculations as follows:
    Peripheral pool: Ess x 4 + Willpower x 2 + Highest Virtue x 2


    Bonus Point Costs
    Attribute - 4 bp per dot
    Charm - 7 bp or 5 bp per dot for favored
    Essence - 9 bp
    For Lunars the above costs are as follows:
    Attribute - 4 bp per dot or 3 if favored
    Charm - 9 bp or 6 bp for favored
    Knack - 7 bp
    Essence - 12

    Experience Point Costs
    Charm - 12 xp or 10 xp for favored
    Attribute - current rating x 4
    Ability - current rating x 2 (-1 if favored)
    Essence - current rating x 9
    Charm - 14 xp or 12 xp for favored
    Knack - 13 xp
    Attribute - current rating x 4 or x 3 if favored
    Essence - current rating x 10


    All Lunars are obviously Casteless. Powers fluctuate with the moon as normal. This includes the original anima abilities of the Lost Castes as found in the Manual of Exalted Power: The Lunars, pp 230.

    Lunars now only roll to gain mutations if they shapeshift in the presence of starstuff, moonsilver, or other material or energies inherently in tune with the Wyld. The roll is made as normal and the mutation pool accumulates and fades as normal. The Taboo Background may affect this as normal.

    The Taboo and Heart's Blood Backgrounds function as normal. Tattoo Artifact and Solar Bond are now unavailable. Solar Bond will only be available if you and another player decide to have that connection between your characters. If the group should figure out how to bring back more solars, you have about a 1 in 200 to 300 shot of it being your Solar mate. Should it come to that, we'll decide what happens then. All other Backgrounds not listed in the Run Rules are disallowed.
    Last edited by GoddessGood; 12-08-2008, 01:37 PM.

    Comment

    Working...
    X