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Spawnslaught: An evolutionary tactical wargame for Virtual Gaming Tables

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    Spawnslaught: An evolutionary tactical wargame for Virtual Gaming Tables



    A simple tactical war game for use on a Virtual Gaming Table.

    The objective...

    Be the first to destroy the opposing Brood Mother and claim the land for the propagation of your Brood.

    You begin as a simple organism that feeds on an energy source called Plasmid. You desire nothing more than to feed on Plasmid and reproduce and would happily consume the stuff for eternity. There's a problem though. Another organism, much like yourself, has invaded your territory and begun harvesting your precious plasmid resources. There's only one solution. Kill, or be killed.
    To achieve her ends, a Brood Mother begins to mutate and produces new breeds of her simple spawn workers. The warrior caste of the slime world have come. These warriors will be the Brood Mother's main way of taking out the competition and you'll be in control of their development as you seek dominance over the area.

    There is not enough Plasmid to share.
    You must destroy the opposing Brood Mother before she destroys you.

    Playing the Game
    The Brood Mother is a token that occupies a 3x3 section of the grid.

    The spawns occupy one square each.

    Stats for a basic spawn: [1 Attack/ 1 Defense/ 2 Move] (1/1/2) A basic spawn can raise these stats through various means during play. No stat can ever be raised higher than 10.
    Each Brood Mother gains 10 Plasmid per turn that can be spent on creating more spawns, increasing stats, or gaining additional powers.
    The game can be played on any map with a grid. Heck, use a chess board if you have to.

    Actions that can be performed on a turn.

    1: Gain 10 Plasmid
    2: Spend Plasmid
    3: Move Spawn
    4: Attack Spawn
    5: Attack Brood Mother


    Descriptions of Actions

    Gain 10 Plasmid - This is what you spend for growing and improving your army of spawn. You gain 10 Plasmid per turn. Your Brood Mother can store a maximum of 50 Plasmid at one time.

    Spend Plasmid - Plasmid can be spent on mutations and new spawn

    It costs 5 Plasmid to create a new spawn. Spawns come into play anywhere within the Brood Mother's Sphere of Influence.

    It costs 1 Plasmid to increase any single stat of an existing spawn that is within 1 square of the Brood Mother or a Plasmid Font.

    Mutate Spawn - Special, See below

    Evolve Brood Mother

    Move Spawn - A spawn's movement rate determines how many squares it is allowed to move in a single turn.

    Treat diagonals on a 1-2-1 basis.
    A spawn may not move or attack on the same turn it is created.
    A spawn may not move out of a square that is threatened by an opponent without provoking a free Attack of Impunity from the opposing piece. Attacks of Impunity are like free shots. Your spawn does not die if the opponent staves off the attack.
    A spawn's movement can not be raised higher than 10.
    A basic spawn can either move and attack, or attack and then move. It cannot move, attack, and then move again in the same turn unless a mutation allows this to occur.

    Attack Spawn - You can attack an opponent's spawn that is within range of your own spawn. A basic spawn has a melee range of 1 square and can attack once per round.

    • Declare your attacking spawn and your intended target.
    • The attacker and defender each roll a 2d6.
    • The attacker adds the attack rating of his attacking spawn to his roll.
    • The defender adds the defense rating of his defending spawn to his own roll.
    • Whoever ends up with the lowest score removes his defeated spawn from the game and gains +3 points to distribute among its attributes (Absorbtion).
    • In the result of a tie on an attack roll, the defender may choose to allow the combat to end and move on with the turn or, he can counter attack.
      1. On a counter attack, be sure to use the appropriate stat bonuses.



    Attack Brood Mother

    The Brood Mother is stationary.
    She can not move but she can defend and attack.
    When a Brood mother attacks, it affects all enemy spawn within her Sphere of Influence.
    Her attack and defense scores are 10/10/0. She gains +1/+1 to her stats for each of her allied spawns on the field. Her stats are not capped at 10 and may be raised infinitely.
    A Brood Mother has 5 life points.
    A successful attack reduces that number by 1.
    A Brood Mother may never have more than 5 Life Points.
    Any additional Life points gained after she is at full health are converted into Plasmid at a 1:1 ratio.
    When a Brood Mother is reduced to zero life points, she has been destroyed and the opposing brood wins the game.

    The Brood Mother may create spawn anywhere within her Sphere of Influence. An unevolved Brood Mother has a Sphere of Influence of 1 square.

    A spawn that is within its Brood Mother's Sphere of Influence gains a +2/+2/+0 to its stats. This bonus may not raise either of the spawn's stats above 10.

    The Brood Mother may absorb any adjacent spawn that she created in order to add 5 Plasmid to her bank. She can not absorb and create spawn in the same turn.

    The Brood Mother may regain Life Points by spending Plasmid on herself. The Plasmid cost for regaining Life Points varies and can make for a shorter or longer game depending on which version is selected.

    Fast Game - Spending 15 Plasmid allows the Brood Mother to regenerate 1 Life Point
    Standard Game - Spending 10 Plasmid allows the Brood Mother to regenerate 1 Life Point
    Campaign - Spending 5 Plasmid allows the Brood Mother to regenerate 1 Life Point

    Mutation of the Spawn

    A spawn evolves when it reaches a total of 15 points total across all three abilities. A second mutation can occur when a spawn has a total of 30 points. The spawn then would have two special abilities. A spawn must be within the Brood Mother's Sphere of Influence or next to a Plasmid Font in order to mutate. Mutations of your own spawn can only occur on your own turn.

    At each evolution, the player may choose one of the following abilities to apply to the growing spawn.


    • Feeding Frenzy: If an attacker with this power kills an enemy spawn, he may immediately make another attack on any adjacent spawn or against an adjacent Brood Mother. This applies to Attacks of Impunity as well.
    • Spring Attack: Move, attack, then move again (normal play allows for move and attack, with any remaining move points being forfeit)
    • Spore Slinger: This spawn can now launch a ranged attack at a target two or three squares away without suffering defeat for a loss or being subject to a counter attack on a draw. It has the drawback of being very ineffective at close melee combat. If engaged in melee with an opponent within one square's range, it gets no bonus to its attack or defense roll.
    • Retributive Strike: If this spawn is defeated, all spawns within one square distance must roll a d6. On a result of 1 or 2, the adjacent spawns die with the defeated spawn as it explodes in a furious uproar. A big bang. A retributive strike effects Brood Mothers as well. Brood Mothers lose 1 Life Point if in range of a retributive strike effect with no save allowed on her part.
    • Mitosis: This spore splits into two spores with the attributes 3/3/3
    • Plasmid Font: This spawn has all stats save its defense reduced to zero permanently and can no longer attack. It can still defend and to lose a melee attack against a Plasmid Font still destroys the attacker. The Plasmid Font produces 2 Plasmid per turn. Any ally standing within 1 square of a Plasmid Font is treated as though it is next to the Brood Mother and gains a +2/+2/+0 to its stats. The Brood Mother may also bestow stat bonuses to allied spawn and summon them into being through the Plasmid Font.
    • Armor Piercer: When attacking, reduce the target's retaliation roll by 3. No effect when defending.
    • Armored Spawn: When defending, reduce the attacker's attack roll by 3. No effect when attacking.
    • Resilient Spawn: The spawn gains an 1 life point. This means that it must be killed twice. If Retributive Strike is combined with this, it only activates when it dies for good.
    • Poison Carrier: At the start of your turn, all enemy spawn adjacent to this spawn lose -2/-2/-2 to their stats. Brood Mothers, Proxies, and Plasmid Fonts are immune. If a Poison Carrier reduces a either of a unit's stat to below 0, the unit dies, and that the poison carrier gets the three points as normal
    • Life-Giving Spawn: If an allied spawn adjacent to this spawn would die, roll a d6. On a 5 or 6, the spawn lives. Brood Mothers, Proxies and Plasmid Fonts are immune. Life Giving Spawn have no effect on a spawn that dies from a Poison Carrier's venom.
    • Leader Spawn: Spawn gives +2/+2/+0 to adjacent units



    Spore Slingers CAN counter other spore clinger attacks
    Fix the FF/RS issue

    Brood Mother Evolution
    (25 Plasmid Cost, 2 per queen, must choose a different upgrade each time)

    • Regenerate: The Brood Mother regenerates 1 Life per turn
    • Expand Influence: Increase Sphere of Influence to 3 squares
    • Spawn Boost: Spawn that remain within the Brood Mother's Sphere of Influence now gain +4/+4/+0 instead of +2/+2/+0
    • Levitation: Gives the Brood Mother a move of 2
    • Fortify: Increase the Brood Mother's attack and defense by 3
    • Subversion: Allows the Brood Mother to produce and eject a Seed of Subversion at a ranged target. She may only hold one seed at a time. In exchange for 10 plasmid, the Brood Mother may target a spawn within 3 squares of herself. Both players involved roll 2d6's each without modifiers. If the Brood Mother rolls higher, the targeted spawn is subverted to her control. If the targeted spawn rolls higher, it is left unaffected.
    • Fontification: Forces a Plasmid Font to evolve into a Brood Proxy. The font now receives 3 plasmid per turn to add to the Plasmid Pool. It can take one Brood Mother mutation when enough plasmid is stored. It gains +5 attack. An optional additional rule that makes for a longer game follows. Only use this additional rule for a Brood Proxy if you've got a lot of time to was-- er, spare. If the original is killed while a proxy is still alive, the proxy immediately mutates to become a full-fledged Brood Mother.


    Written By

    Ao/Duvik/A. Ponder


    Rules Assistance
    Erin

    Playtesters

    December -Alpha
    SoberIrishman -Alpha
    Erin -Alpha

    Inspired By

    an offhand comment from TheTallestDwarf in www.thetangledweb.net IRC Chat Room located at irc.darkmyst.org #thetangledweb

    Last edited by Ao; 06-26-2013, 12:54 AM.

    #2
    Here are the required images needed to play in any VGT. In MapTool, the program used in playtesting, you need to set and adjust the grid. Set it to 45 px and then move it to match up with the map's gridlines.

    Set the distance measurement to 1 Unit instead of 5.

    Brood Mother Token and spawn tokens are the same image only at different sizes. Brood Mother should be set to cover three squares. Spawns will come out at the correct size of one grid space.

    Right Click a spawn and edit it to rename it and track stats using the label area.

    Use Spawn Tokens in the Tray area to track Brood Mother's health and Plasmid Store.

    Track Plasmid Stores on the bottom half of the tray by using spawn tokens that represent the following values:

    Blue = 5 Plasmid, Green = 1 Plasmid

    Use 5 of your own Spawn tokens in the upper part of the tray to track your life points.



    Green Brood Token - http://www.thetangledweb.net/forums/...&pictureid=235


    Blue Brood Token - http://www.thetangledweb.net/forums/...&pictureid=234



    Gameboard (Lunar, Close) - http://thetangledweb.net/forums/loca...&catid=3&id=96

    Here's a sample of a proper setup:

    Comment


      #3
      I would be interested in playtesting, but what days/ times would we be playtesting?

      Comment


        #4
        I'm usually on in the evenings from 8-10 PM EST (GMT -5)

        I can't play everyone though so, I'm gonna need some folks getting together on their own if they have time conflicts with me of course. These folks must be willing to give constructive criticism on their match. Or at least, post back saying whether or not they had fun.

        The rules have been tested out in play a few times in order to reach the current point. The goal of the base game is to provide for about an hour or so of play.

        Comment


          #5
          Well I would be available at the exact same times you would be Ao, except for Mondays and tonight(just this Sunday, any others are fine). Is there just gonna be a room thats always open on Maptools or are we going to have to form are own matches and rooms whenever we play?

          Comment


            #6
            I can host a server when I play but, I can't always leave one up at the moment. I'ma be working on borrowed bandwidth here soon and the signal is too sketchy.

            Meet me in IRC any day atwixt those hours and we can get a game on.

            Comment


              #7
              note to self...

              Erin:
              Attacks all enemies within SoI simultaneously, save against retributive, affected by Life Giving when losing a life point

              Comment


                #8
                A couple of questions/thoughts/things to consider/things not covered:

                1:does the brood mother and font boni stack with each other?

                2: Mitosis: does the split count as one upgrade for each split, or does the new one start over at 0 splits?

                3: possibly as a long game rule, make fontification an action with plasmid cost, instead of a brood mother upgrade

                Comment


                  #9
                  If Brood Mother and font have overlapping ranges then yes, the bonuses stack. (not playtested yet)

                  A spawn that splits into two via Mitosis creates two new spawns and these can each have two mutations applied to themselves. However this is only if Mitosis is the first mutation taken for the original spawn. If Mitosis is taken as the second mutation, The newly created spawn are 5/5/5 and each one carries the first mutation of the original spawn.

                  I think making Fontification a non Brood mother upgrade would be a good idea. I just gotta figure out how to word it.

                  Thanks a bunch for the insights. Have you had a chance to play it?

                  If not? Would ya?

                  I'm up for a battle.

                  Let me know if you are too Post your best times of availability.

                  Comment


                    #10
                    Hey Ao or anyone else, I wouldn't mind playing with ya tonight... say 8ish EST (GMT -5)? It would be my first time. If need be I will host the game

                    EDIT: Also my times would be Saturday-Thursday from 7ish and ending at 10ish (P.M.) Saturday and Sunday sometimes during the day, some times not. Fridays would have to start at 6:45ish and end at 7:50 (P.M.) all times are EST
                    Last edited by mythlord; 05-16-2009, 05:49 PM.

                    Comment


                      #11
                      bah, i caught this post a little late. I got caught up in making up rules for a solo play by post game. Maybe tomorrow night around 8 PM EST. Look for me in IRC.

                      Comment


                        #12
                        sry for not playing sunday night and tonight, had something else going on that i expected to end at 7:00. it ended at 8:30. Monday nights have always been bad for me, but now i finally got that activity over with so i am free for the summer! kind of......

                        Comment


                          #13
                          Sorry, no i didnt get a chance to play, been busy thinking about my own system im writing now. perhaps the font power can be written something like "Once per turn, you can turn a spawn into a font at a cost of (25-50 PP)"

                          Comment

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