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    #16
    OK sounds good, Where do i sign up. lol

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      #17
      Well like I said in my original post, this is a side project I hope to have completed sometime in the near future. Right now I'm involved in four other games, one of which is probably as big (if not a little bigger) than this one. I'm fairly sure I'm going to be running it, though, but I want to have the project itself finished first. After that, I'll probably run it after some of the games I'm currently in end. Till then, we'll keep you posted on news and updates here. When things are ready to go and I have enough time to devote to it, I'll send messages to everyone whom is interested in playing and request and forum. Keep an eye out till then and your comments on the system are always welcome

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        #18
        Personally I like concept 2 based on where you are heading with the system. It is similar to what I was trying to say, but apparently wasn't explaining it right. The other thing to consider in their is the power supply of the Main Chassis.

        The chassis is the key component of the suit, and while I can take it and replace part to make the suit better I am still limited by the Chassis it will restrict in some way the things I can do to the suit. To represent this I suggest giving each Chassis a power output (possible with the option to upgrade), and then assign each component a power usage cost. Your chassis can only support component up to the power output.

        This prevents me taking a low end chassis and just loading it down with a ton of components.

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          #19
          Thank you and as of which where do i go to join rps? I have no idea how to go into one and in fact register to be in one, i tried the LFR rp but i need to know how to do it, cause i would not mind joining an rp.

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            #20
            I'd love to play in this when you get it finished up. Namely as a modifed AGX-04 eventually. Gods that suit was smexy.

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              #21
              Gerbera Tetra is on the list, so you'll have the opportunity

              Recent news: My other games and real life situations have intensified temporarily recently, so I regret to say that I've only gotten a bit done as far as mechanics, but things are moving along at a good pace. Again, if you all have any other ideas, suggestions, ect, just shout them out and we'll discuss them

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                #22
                Do you have any plans for anything similar to "Prestige" classes? Like could soldiers advance to veterans, duelist to aces, ect for greater benefits?
                Last edited by DrakeRaids; 09-15-2009, 07:35 AM.

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                  #23
                  Not at the moment, but that's not a bad idea. Thanks

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                    #24
                    Another thought I had was that maybe NT should be a trait, or an ability instead of a class that just offers a large varity of bonus'. I don't know if you played Encounters in Space, but there they had a cool Character creation process, and if you wanted a NT you had to purchases the ability, and higher class ones would have to buy it multiple times. Something like this might be a good idea, ‘specially since some unites can only be used by NTs.

                    Also the issue of stability occured to me, some suits, either due to being natrually diffcult to control, or because players have customized it so far from the orginal design and used non standard equipment, would become unstable, and cause the pilot to take a hit in Coordination when they where used.

                    Just some thoughts.
                    Last edited by DrakeRaids; 09-16-2009, 09:35 PM.

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                      #25
                      Yes, I do remember the NT buying in Encounters in Space. I bought that game souly for the reason that it had Wing Zero in it's Angel-Wing form from Endless Waltz. Regardless, I think it would do better as a class though. To me, a Newtype is the Gundam's version of a caster, they rely on inner will-power to achieve a great deal of their activities, and mind you it often takes years for a human to be forced into it (Example: Quess and Gyunei from Char's Counterattack were manufactured from the Newtype Labs).

                      As far as suit stability, it depends. The way we're doing it so far is that most of the capabilities of the suit depend souly on the pilot, the suit itself is just an extension or limitation of their ability. For instance a Zaku by itself might reduce a character's abilities if they're a high level pilot, however a Zaku like Char's Custom Model with enhanced thrust and mobility might surpass a character's ability to pilot it, and thus they would take penalties to that as well (aka Loss of Coordination as you said). In RP terms they would act similar to Amuro first did when he jumped into the first Gundam.

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                        #26
                        Just so everyone knows, I've moved work on this game to a website for ease of visibility and use. The site is located Gundam Project

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                          #27
                          Cool, the main thing I noticed you dropped of affiliation on the character sheets. And if players can be on different sides, does that mean we'll be seeing lots of PvP?

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                            #28
                            Always a possibility, however as stated, all of this depends solely on which of the original three paths are chosen when I've finished and started the game. The reason I included affiliations, as well as a variety of other things, is because I'm trying to cover all of the bases first and foremost so that no matter which of the three paths are chosen, the game will be able to encompass it entirely. We may not even end up using affiliations, and there may not be any pvp, but I'd like to include options anyway just for the sake of having them there in case.

                            On another note, I think I'll repost the three paths in a bit more detail. Maybe spark a bit more.

                            Mobile Suit Gundam: Academy
                            In this path, the players play as new recruits whom have joined the military to become Mobile Suit Pilots. Little to no prior combat abilities save for basic military boot training. This game is roughly moderate in size. There will likely be several 'grades' of students and you will advance along the storyline alongside your academic timeline. This means that while you follow the story, you will continually be growing via classes, training, and eventually will graduate on to a higher class.

                            Mobile Suit Gundam: Forgotten Century (Slight name change)
                            This particular path will be team-based and will be run in a relatively small group, probably ranging around 5-8 pilots all working on a single team. This team will be a special ops sort of team, an experimental group of individuals given the right to customize and fight the war on their own terms. Most of the game will function off of team-work and of course, Military Rank. That means that you will be paid a consistent salary per mission depending on your rank along with other bonuses. This particular path will likely be deeply role-play involved and players will likely be expected to develop their characters thoroughly, much like the teams in the Gundam series's.

                            Mobile Suit Gundam: Galaxy
                            This one is the big one. This will be a large scale game similar to MetaWars! for those of you who know it, and it will utilize affiliations to the utmost extreme. The chance of PVP being present is significantly great and tactics and warfare will be a pivotal part of the game itself. Players will operate as part of an affiliation, likely one of three to five, and they will be waging a free-for-all (for the most part) war against each other. Alliances will be made, tension will be high, and betrayal is far beyond likely. This, of course, also has it's own plot line, which will become intense as the game is pushed along. The affiliations will also have their own agendas as they fight the wars. Territory, minerals, resources, and of course, people will be at stake and ripe for the taking.

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                              #29
                              I liked the sound of Forgotten Century and Galaxy the most myself.

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                                #30
                                This looks like it has dropped out, but I'm very interested. If the OP is still here I'd like to work on it/pay test it. If not, If there is sufficient interest from other players, I'd like to continue work on it.
                                Last edited by Candle Moth; 03-31-2016, 09:43 AM.

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