This is kind of a side-project I'm working on (actually have been working on for some time, just keep getting distracted from it). Don't know if I'll get around to running it even when it's complete, but I thought I'd post it to kind of keep track of things.
I used to play in futuristic homebrew game called Space Armada. I don't remember the actual GM's name for it, he always went by Quatre or Desperado Nightwind, but his game really inspired me and is what originally plunged me into the anime series known as Mobile Suit: Gundam (as well as several others like Outlaw Star and Cowboy Beebop).
For those who don't know what MS: Gundam is, think Mech Warriors. Far into the future, earth moved it's burgeoning population into the stars and founded colonies. Break down of relations eventually spawned wars and new weapons started to emerge. One of the pivotal weapons were Mobile Suits, giant robotic suits that could be piloted by one or a few people to do menial tasks. They originally started out as engineering prototypes and were often used to do menial tasks such as space port construction and transportation.
Eventually they were modified to become war machines, wielding large guns, heat-based melee weapons, and other support objects such as grenades. It wasn't until the first Gundam came along that things really started to change. The Gundam was a state-of-the-art Mobile Suit with Gundamium alloy and wielded a variety of beam-based weapons, putting it far above the capabilities of normal mobile suits.
From this anime spawned many offshoots, the most recent and popular being Gundam SEED as well as the older and more recognizable Gundam Wing.
My idea for a game spawns off of this concept and I've thought up several ways to go about it:
1) Mobile Suit: Gundam Academy - Players are greenhorn pilots who have been sent to a Mobile Suit Academy for training.
2) Mobile Suit: Gundam, Final Century - A basic group-based team of pilots fight their way along a storyline on a quest to save the galaxy.
3) Mobile Suit: Gundam, Galaxy - A larger scale, more complex game with several factions. Players join a faction and the game unfolds around them.
Now onto schematics. I've done a few Mobile Suit Games in the past and what I found that players enjoyed most was the ability to customize their suits, so that, undoubtedly, will be part of the game. First off, there is MS Classifications. Here's my short list. Note- this list is subject to change and expansion over the course of the game and possibly even more after the game is finished:
Class A - Basic mass production, stock mobile suits.
Class B - Moderate mass production, stock mobile suits.
Class C - Light mass production, stock mobile suits. (Gundam Mk-II)
Class D - Ace pilot suits.
Class E - Low-Class Gundam
Class F - High-Class Gundam
Class G - Custom-Class Gundam
In addition, there will also be Mobile Armors, Fighters, and even Star Ships if I feel up to letting players pilot those as well.
Now for a breakdown of parts. Here's my list. Keep in mind it's just a basic list and probably subject to expansion:
Head
Arms
Shoulders
Torso
Legs
Back - Energy Generator, Primary Thrusters, Backpack (Optional)
I'll continue to update, but for now, lets see what you think of it so far.
I used to play in futuristic homebrew game called Space Armada. I don't remember the actual GM's name for it, he always went by Quatre or Desperado Nightwind, but his game really inspired me and is what originally plunged me into the anime series known as Mobile Suit: Gundam (as well as several others like Outlaw Star and Cowboy Beebop).
For those who don't know what MS: Gundam is, think Mech Warriors. Far into the future, earth moved it's burgeoning population into the stars and founded colonies. Break down of relations eventually spawned wars and new weapons started to emerge. One of the pivotal weapons were Mobile Suits, giant robotic suits that could be piloted by one or a few people to do menial tasks. They originally started out as engineering prototypes and were often used to do menial tasks such as space port construction and transportation.
Eventually they were modified to become war machines, wielding large guns, heat-based melee weapons, and other support objects such as grenades. It wasn't until the first Gundam came along that things really started to change. The Gundam was a state-of-the-art Mobile Suit with Gundamium alloy and wielded a variety of beam-based weapons, putting it far above the capabilities of normal mobile suits.
From this anime spawned many offshoots, the most recent and popular being Gundam SEED as well as the older and more recognizable Gundam Wing.
My idea for a game spawns off of this concept and I've thought up several ways to go about it:
1) Mobile Suit: Gundam Academy - Players are greenhorn pilots who have been sent to a Mobile Suit Academy for training.
2) Mobile Suit: Gundam, Final Century - A basic group-based team of pilots fight their way along a storyline on a quest to save the galaxy.
3) Mobile Suit: Gundam, Galaxy - A larger scale, more complex game with several factions. Players join a faction and the game unfolds around them.
Now onto schematics. I've done a few Mobile Suit Games in the past and what I found that players enjoyed most was the ability to customize their suits, so that, undoubtedly, will be part of the game. First off, there is MS Classifications. Here's my short list. Note- this list is subject to change and expansion over the course of the game and possibly even more after the game is finished:
Class A - Basic mass production, stock mobile suits.
- Zaku I
- Zaku II
- Gouf
- Leo
- GM
- Dom/Rick Dom
- Z-Gok
- Virgo
- Aries
Class B - Moderate mass production, stock mobile suits.
- Gelgoog
- Gyan
- Jegan
- Taurus
- Nemo
- GM Sniper
- Geara Doga
- Marasai
Class C - Light mass production, stock mobile suits. (Gundam Mk-II)
- Guncannon
- Guntank
- Gundam Mass Production Type
- GM II
- Serpent
Class D - Ace pilot suits.
- Quebeley
- The O
- Kaempfer
- Tallgeese I
- Tallgeese II
- Tallgeese III
- Palace Athene
- Hyaku Shiki
- Sazabi
- Jadg Doga
- Re-GZ
- Zeong
- Vayeate
- Mercurius
- GM Blue Destiny Unit
Class E - Low-Class Gundam
- Gundam
- Gundam Mk II
- Gundam "Alex"
- Gundam F91
- Gundam EZ-8
- Gundam "Zephyranthes"
- Gundam "Physalis"
- Gundam "Mudrock"
- Strike Gundam
- Aegis Gundam
- Buster Gundam
- Blitz Gundam
Class F - High-Class Gundam
- Zeta Gundam
- Double Zeta Gundam
- Wing Gundam
- Deathscythe Gundam
- Sandrock Gundam
- Shenlong Gundam
- Heavy Arms Gundam
- Epyon Gundam
- Hydra Gundam
Class G - Custom-Class Gundam
- Nu Gundam
- Infinite Justice Gundam
- Strike Freedom Gundam
- Destiny Gundam
- Burning Gundam
- Master Gundam
- Wing Zero
- Sandrock Kai
- Heavy Arms Kai
- Nataku Gundam
- Deathscythe Hell
In addition, there will also be Mobile Armors, Fighters, and even Star Ships if I feel up to letting players pilot those as well.
Now for a breakdown of parts. Here's my list. Keep in mind it's just a basic list and probably subject to expansion:
Head
- Main Camera
- Weapon Slot (Minor, Optional)
Arms
- Attack Rating
- Unarmed Damage
- Weapon Slot (Minor, Optional)
Shoulders
- Extra Armor (Optional)
- Extra Thruster (Optional)
- Weapon Slot (Minor-Moderate, Optional)
Torso
- Cockpit
- Systems
- 1-2 Weapon Slots (Minor, Optional)
Legs
- Base Walk/Run Speed
- Base Manuverability
- Extra Thruster (Optional)
- Weapon Slot (Minor, Optional)
Back - Energy Generator, Primary Thrusters, Backpack (Optional)
- Energy Generator
- Primary Thruster
- Pack (Optional)
I'll continue to update, but for now, lets see what you think of it so far.
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